Paul Godbert
Research Intern
Ubisoft LaForge, Montréal
About me
I am a currently a Research Intern at Ubisoft LaForge, Montreal,
where I work on real-time simulation technologies for games as a member of the World Building And Rendering Team.
My work focuses on exploring new methods to improve fluid simulation systems for games.
I am currently undergoing a Master's degree in computer science, specializing in computer graphics at
UdeM, Under the supervision of Prof. Pierre Poulin.
Interests
- Real-time rendering ☀️
- Game engines ⚙️
- Physics simulation 🌊
- Gameplay programming 🎮
- everything games-related !