Portfolio

A non-exhaustive list of projects I have been appart of 🛠️

Shallow Water Simulator 🌊

Shallow Water Simulator 🌊

--TBD-- 1 Year Research Internship at Ubisoft LaForge Real-Time Shallow Water Simulator

  • Real-Time Water Simulation
  • C++
  • HLSL
  • Compute Shaders
  • DX12
  • Real-Time Rendering
Path Tracing Portals 🔆

Path Tracing Portals 🔆

Winner of the 2025 ETS MTL Rendering Competition Full PBR Support, MIS, Heterogeneous Smoke, and of course ... PORTALS !

  • Offline Rendering
  • Path-Tracing
  • Rust
Submerge Protocol 🟢

Submerge Protocol 🟢

A Fast-Paced Shooter prototype developped for the Brackeys Game Jam 2025

  • Unity
  • Stylized rendering
  • C#
  • Game Jam
  • 3C
  • Tooling
HardBall ⚾

HardBall ⚾

BaseBall but Harder ! A Stylized Bullet Hell Made for the GMTK Game Jam 2025

  • Unity
  • Stylized rendering
  • C#
  • Game Jam
  • 3C
  • Tooling